Image-Text Resources

May 14, 2006

The Graphic Imperative: International Posters for…

http://www.thegraphicimperative.org/


First Day in the Lab

May 14, 2006

How should I go about introducing the huge list of items in “Introduction to the computing environment (week 1)” from the first part of the syllabus? How can I keep it from being a laundry list that goes in one ear and out the other?

It’s such a long list that it would be hard to carry over anything from the studio day, if the course starts on a studio day.

Does anyone have a projects that moves through most of this?

I created a folder on the iDisk server for any handouts you might have. It’s inside the “gereral” folder.


Value-Texture

May 13, 2006

Looking ahead to wks 7, 8, 9… it’s my personal view that the painted value scale is very worthwhile and requires giving students adequate time to get the intervals right (i.e., finding the middle mixtures between intervals so that simultaneous contrast–or fluting–becomes apparent.) This can be a painstaking process of trial and error, but therein lies the potential benefits.

My experience last year was that a successful 9-step painted value scale required a minimum 2 weeks (pushing it) and more appropriately, 3 weeks. (Most of this time is spent allowing for a meaningful trial-and-error draft phase, during which the real work of getting the intervals accurately calibrated takes place, followed by a cleanly executed final presentation board.)

Do other 2D folks concur? If so, then the painted value scale could be structured to consume all 3 studio sessions, including some or all homework allotments for these weeks. The lab sessions could then be structured along parallel themes (e.g., low vs high contrast, Weber-fechner Law, simulataneous contrast, etc) with little or no homework.

Is this a bad idea? Will they forget all the Illustrator toolsets if they go without digital hoemwork for a spell?

Ian


Structured Value

May 13, 2006

Value-Texture Resources

May 13, 2006

If I understand the hierarchy of this blog, I have created this “post” within the “category” of Resources: Online and in Print. Others can add other value-texture resources by making a “comment” on or “reply” to this “post.”

Command-click or right-click this link to have it open in a new window.
Lightness Perception and Lightness Illusions

Here is a great web site about value and illusions.
It has some interactive demos in a pop up window. So, if your browser is set to block pop ups, you will need to click on a link for the demos.

The paper is also very good and is intelligible to the visually literate.

I’ll also post in the Value-Texture category.

http://web.mit.edu/persci/gaz/


Tactile Media

May 13, 2006

Resources: Online and in Print

May 13, 2006

Parameters

May 13, 2006

Image – Type

May 13, 2006

Hierarchies

May 13, 2006

Digital Media First Post

May 13, 2006

Setting up 2DIS

May 12, 2006

Hello all. Here we go, the first post on our new 2dis.wordpress.com blog.

In order for each of you to be able to freely post and edit your comments, you must first sign-up with wordpress at: http://wordpress.com/signup/

Let me know as soon as you sign up so I can add your name to the list of active participants of this blog. Once you are added to the list of editors, you will need to log-on in order to write, edit and post comments freely.

As soon as I get a few of you activated, I will post clear instruction on how to post and edit your comments.

To make things easier for everyone, I will make each user an administrator, allowing each user to post and edit their posts freely. Currently, Dan, Shari, Anne and myself are all administrators.

Thanks,

Ori


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